How to destroy a game designer’s dreams and make it out alive: a guide for developers

| No category, Ten Square Games

A game designer and a programmer have a totally different approach to their work. While the designer comes up with a variety of ideas, it is the programmer who has to understand them thoroughly and translate them into code, which can ultimately mean changing the original idea. Problems usually arise on two levels: communication and scaling ideas. But let’s start from the beginning.  Who, in fact, is a game designer? Game design is a creative profession with no strict rules—only a general framework designers work within. We start from abstract concepts such as “cool,” “funny,” or “pleasant,” and we translate … Continued

Can you lose your head for fishing? A story of two product owners from TSG

| No category, Ten Square Games

BANG! BANG! Today, we will talk to the product owners creating our top games. They will tell us how they started working in gamedev, whether it’s the job they’ve always dreamed of, where they get new ideas from, and whether you can still enjoy the creative process after several years of working on one title. Here’s an interview with Krzysztof Świst from Fishing Clash and Łukasz Modliński from Let’s Fish. Natalia: Why did you become product owners? Did you always know that you wanted to work in gamedev? Krzysiek: I have always been curious, and gamedev happened entirely by accident. … Continued

Ten Square Games is a winner of Forbes Diamonds 2020!

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We’re happy to announce that our company, Ten Square Games, took 1st place in the Lower Silesian region and 5th place (out of 7 thousand companies from Poland) in the annual national Diamond ranking of Forbes. Forbes Diamonds are awarded to the most rapidly developing companies in the last three years of their activity. This evaluation is one of the hallmarks of the Polish edition of Forbes. It’s made in cooperation with the Bisnode business intelligence agency collecting, processing, and analyzing data in 18 countries for over 25 years, which guarantees a reliable research methodology. Bisnode Polska collected data of … Continued

From specialist to leader. How it’s done in the game industry?

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Women in IT are still a minority. According to the study of Stack Overflow, as many as 91% of programmers are male. In Poland, women account for only 5.9% of all IT specialists. Let’s add a leader position to that. Impossible? And yet! Setting new goals, inspiring with knowledge and constant learning – this is only a part of a leader’s responsibilities. According to Kantar’s study, women in high positions introduce a new quality to organization management. Natural ability to communicate is one of their advantages. Combining it with empathy helps to bring teams together. Interviewed leaders claimed that women … Continued

Coronavirus – How to adapt to the new reality while maintaining the organizational culture.

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It’s a hard time for all of us. It’s also a time to get organized, reevaluate goals and adjust the action strategy. It’s a time during which we not only have to face long-distance problems, such as broken or incomplete equipment, but also the distance that separates us and the time of reaction. Teams’ everyday work has become a challenge as until now they had their team mates at their fingertips. But a challenge is something that lets us keep learning. Absolutely and unconditionally. This is what we stick to at TSG. The end of February and beginning of March … Continued

Ten Square Games Job Interview FAQs. Play it right.

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OMG, I’ve got a job interview! That is how to cope with over-excitement. Here it is—the impatiently-awaited email. Click it, read it, and skip with joy, bursting with energy. Hop and jump, laugh, and clap. Does it sound like you after getting a dream job interview invitation? Admittedly, not all of us are so expressive (!). But regardless of how we show our emotions, here are a few things we should bear in mind to be successful in our recruitment process.    A greenhorn’s revenge. Let’s grill the grillers, shall we? I’m new at TSG: to begin with. I got … Continued

How to achieve 94% of employee satisfaction?

| Ten Square Games

Let’s start off with a truism – achieving a high employee satisfaction should be one of the most important internal goals of every modern company. After all, general happiness will definitely contribute to keeping employee turnover low. And, in some cases, it can even boost the company’s overall performance. So, to see how we’re doing in that department, we asked our team members a few questions in an anonymous survey. Among many, the most important one: are you happy about working at the company? Since you already know the answer by looking at the title of this article, we should … Continued

CHANGES OF TERMS OF SERVICES PROVIDED BY COMPANIES IN THE TEN SQUARE GAMES GROUP

| Ten Square Games

On August 14, 2019 the new Terms of Services for companies in the Ten Square Games group shall come into force. The changes will introduce uniform terms of providing services for all Users of our games. The existing terms for the provision of services for individual games shall be replaced by one comprehensive version of Terms of Services. Users who have an Account (i.e. registered players), are entitled to terminate the provision of services agreement, if they do not accept the new Terms of Services. The notice of termination may be submitted until the provisions of the new Terms of … Continued

4 localization challenges in mobile games on the example of Fishing Clash

| Ten Square Games

Let’s start with an important remark – localization doesn’t equal translation. With translation, your goal is to represent the original text as faithfully as possible, with localization – not always. Localization is more like an adaptation. For example, it would be a bold idea to literally translate an in-game Thanksgiving event into Chinese, because it’s an unknown festive day in Asia. Keeping that in mind and knowing the dynamics of the mobile games business, here are 4 common obstacles one may face when working on localizations.      1.TIME So many strings, so little time Keeping a mobile game interesting … Continued

A day at work of a software developer in the mobile industry

| Ten Square Games

A software developer’s working day usually begins with an activity called the code review – a quick elimination of inconsistencies and mistakes, which helps to find better coding solutions. The code review depicts an important element of a programmers work – programming is not only about writing code; a lot of time is dedicated to analyze problems and come up with efficient solutions.

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