How to destroy a game designer’s dreams and make it out alive: a guide for developers

| No category, Ten Square Games

A game designer and a programmer have a totally different approach to their work. While the designer comes up with a variety of ideas, it is the programmer who has to understand them thoroughly and translate them into code, which can ultimately mean changing the original idea. Problems usually arise on two levels: communication and scaling ideas. But let’s start from the beginning.  Who, in fact, is a game designer? Game design is a creative profession with no strict rules—only a general framework designers work within. We start from abstract concepts such as “cool,” “funny,” or “pleasant,” and we translate … Continued

Can you lose your head for fishing? A story of two product owners from TSG

| No category, Ten Square Games

BANG! BANG! Today, we will talk to the product owners creating our top games. They will tell us how they started working in gamedev, whether it’s the job they’ve always dreamed of, where they get new ideas from, and whether you can still enjoy the creative process after several years of working on one title. Here’s an interview with Krzysztof Świst from Fishing Clash and Łukasz Modliński from Let’s Fish. Natalia: Why did you become product owners? Did you always know that you wanted to work in gamedev? Krzysiek: I have always been curious, and gamedev happened entirely by accident. … Continued

How to achieve 94% of employee satisfaction?

| Ten Square Games

Let’s start off with a truism – achieving a high employee satisfaction should be one of the most important internal goals of every modern company. After all, general happiness will definitely contribute to keeping employee turnover low. And, in some cases, it can even boost the company’s overall performance. So, to see how we’re doing in that department, we asked our team members a few questions in an anonymous survey. Among many, the most important one: are you happy about working at the company? Since you already know the answer by looking at the title of this article, we should … Continued

CHANGES OF TERMS OF SERVICES PROVIDED BY COMPANIES IN THE TEN SQUARE GAMES GROUP

| Ten Square Games

On August 14, 2019 the new Terms of Services for companies in the Ten Square Games group shall come into force. The changes will introduce uniform terms of providing services for all Users of our games. The existing terms for the provision of services for individual games shall be replaced by one comprehensive version of Terms of Services. Users who have an Account (i.e. registered players), are entitled to terminate the provision of services agreement, if they do not accept the new Terms of Services. The notice of termination may be submitted until the provisions of the new Terms of … Continued

4 localization challenges in mobile games on the example of Fishing Clash

| Ten Square Games

Let’s start with an important remark – localization doesn’t equal translation. With translation, your goal is to represent the original text as faithfully as possible, with localization – not always. Localization is more like an adaptation. For example, it would be a bold idea to literally translate an in-game Thanksgiving event into Chinese, because it’s an unknown festive day in Asia. Keeping that in mind and knowing the dynamics of the mobile games business, here are 4 common obstacles one may face when working on localizations.      1.TIME So many strings, so little time Keeping a mobile game interesting … Continued

A day at work of a software developer in the mobile industry

| Ten Square Games

A software developer’s working day usually begins with an activity called the code review – a quick elimination of inconsistencies and mistakes, which helps to find better coding solutions. The code review depicts an important element of a programmers work – programming is not only about writing code; a lot of time is dedicated to analyze problems and come up with efficient solutions.

This company retreat was like a firsthand Peking Express

| Ten Square Games

Stating that work-life balance is important is like proclaiming that penguins can’t fly. And while corporate retreats are a significant factor in keeping a team’s mental hygiene intact, there can be more to it. As studies show, a well-organised company trip can turn out to be a great way to encourage people to work together to achieve a shared goal. And exactly that was the key factor in our company trip this year.

2 core skills of a production-aware game designer

| Ten Square Games

Design is where it all starts. From a spontaneous idea to a solid concept, followed by a first prototype and pre-production tests, a game designer plays a key role in defining the future production process. To maximize the chances of creating a successful game, a designer has to apply two R’s –  reaction and… reason!    

Reasons why you’d like to work at Ten Square Games

| Ten Square Games

Do you dream that you’ll have an ideal job with many career paths and the possibility of development after graduation? Would you like to keep developing in the IT and mobile games industry and also be up to date with trends? You couldn’t find a better place! I’ll assure you that you’ll gladly get out of bed for Ten Square Games because it’s not just a company – it’s potential, unbelievable work comfort and amazing people who strive for a shared success. Interested? Find out more about us!

Who is who in the mobile gamedev world?

| No category, Ten Square Games

Average mortals think that the world of game makers is made of kittens and unicorns and once you get there, you’ll live happily ever after. But the truth is a little bit darker. If you get to this mythical “promised land”, you’ll have to face challenges philosophers have not dreamed of. Here’s a short description of key functions in this mythical world.

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