
Design is where it all starts. From a spontaneous idea to a solid concept, followed by a first prototype and pre-production tests, a game designer plays a key role in defining the future production process. To maximize the chances of creating a successful game, a designer has to apply two R’s – reaction and… reason!
Starting with the latter, a design has to take reality into account. A complex model for a unique RPG may sound great for a triple A studio, but it hardly gives a newly founded start-up a realistic chance of success. Broadly speaking, the production process revolves around three basic words – good, fast and cheap. One can only pick two.
Release is the most important feature – an almost finished product is not ready, and an unfinished game can’t be good. Among the principal adversaries of well-defined projects are: featuritis, an excessive ongoing expansion or adding new features; the dead march – infamous king of all crunches – a project that requires a stretch of unsustainable overwork; and the opus magnum complex, an irrational need to create a groundbreaking gaming experience without necessary resources.
But even with a correctly planned process, a designer’s job is far from complete. Only rarely will the final creation accurately depict the initial concept. It’s not necessarily a problem though! A creative game designer may be able to turn some changes into improvements while making sure that a product still contains core elements of the game. Accidental changes are not always an enemy!
Wings of Heroes continues its dynamic growth. The mobile flight simulator set in World War…
read more
Success of the game is a dream of all gaming studios. But when that dream…
read more
The successful launch of Trophy Hunter opened a new stage in the development of Ten…
read more
Fishing Clash is available for everyone! Grab your professional fishing tackle and go on an extreme…
read more