News.

2018

2 core skills of a production-aware game designer.

24 Oct 18
2 minutes

Design is where it all starts. From a spontaneous idea to a solid concept, followed by a first prototype and pre-production tests, a game designer plays a key role in defining the future production process. To maximize the chances of creating a successful game, a designer has to apply two R’s –  reaction and… reason!    

Starting with the latter, a design has to take reality into account. A complex model for a unique RPG may sound great for a triple A studio, but it hardly gives a newly founded start-up a realistic chance of success. Broadly speaking, the production process revolves around three basic wordsgood, fast and cheap. One can only pick two.  

Release is the most important feature – an almost finished product is not ready, and an unfinished game can’t be good. Among the principal adversaries of well-defined projects are: featuritis, an excessive ongoing expansion or adding new features; the dead march – infamous king of all crunches – a project that requires a stretch of unsustainable overwork; and the opus magnum complex, an irrational need to create a groundbreaking gaming experience without necessary resources.  

But even with a correctly planned process, a designer’s job is far from complete. Only rarely will the final creation accurately depict the initial concept. It’s not necessarily a problem though! A creative game designer may be able to turn some changes into improvements while making sure that a product still contains core elements of the game. Accidental changes are not always an enemy!

see also .

20 Dec 21

10 lessons for TSG’s 10th anniversary

From a Lower-Silesian startup in 2011, through the Warsaw Stock Exchange, all the way to…

read more
12 Apr 21

Mobile games – truths and myths about the mobile gamedev industry

Often mockingly referred to as “toilet games,” they are thought of as nothing more than…

read more
Boost Week 2022
15 Jun 22

Gamification, knowledge and fun! The summary of Boost Week 2022

Between May 9th and May 15th, the entire Ten Square Games team was able to…

read more
31 Aug 21

From one big idea to an even bigger party: how we took over Croatia (for 3 days)

The story of Ten Square Games may sound like a fairy tale: from a 10…

read more