Design is where it all starts. From a spontaneous idea to a solid concept, followed by a first prototype and pre-production tests, a game designer plays a key role in defining the future production process. To maximize the chances of creating a successful game, a designer has to apply two R’s – reaction and… reason!
Starting with the latter, a design has to take reality into account. A complex model for a unique RPG may sound great for a triple A studio, but it hardly gives a newly founded start-up a realistic chance of success. Broadly speaking, the production process revolves around three basic words – good, fast and cheap. One can only pick two.
Release is the most important feature – an almost finished product is not ready, and an unfinished game can’t be good. Among the principal adversaries of well-defined projects are: featuritis, an excessive ongoing expansion or adding new features; the dead march – infamous king of all crunches – a project that requires a stretch of unsustainable overwork; and the opus magnum complex, an irrational need to create a groundbreaking gaming experience without necessary resources.
But even with a correctly planned process, a designer’s job is far from complete. Only rarely will the final creation accurately depict the initial concept. It’s not necessarily a problem though! A creative game designer may be able to turn some changes into improvements while making sure that a product still contains core elements of the game. Accidental changes are not always an enemy!
Some of us are true geeks (well ok, we all are) and visited GIC -…
read moreIn a historic collaboration that merges the virtual thrill of gaming with the tangible excitement…
read moreOn November 25th, Puls Biznesu, one of Poland’s top economic mediums, announced the results of…
read moreTen Square Games (TSG) is proud to announce its participation in the 5th edition of…
read more