News.

2018

2 core skills of a production-aware game designer.

24 Oct 18
2 minutes

Design is where it all starts. From a spontaneous idea to a solid concept, followed by a first prototype and pre-production tests, a game designer plays a key role in defining the future production process. To maximize the chances of creating a successful game, a designer has to apply two R’s –  reaction and… reason!    

Starting with the latter, a design has to take reality into account. A complex model for a unique RPG may sound great for a triple A studio, but it hardly gives a newly founded start-up a realistic chance of success. Broadly speaking, the production process revolves around three basic wordsgood, fast and cheap. One can only pick two.  

Release is the most important feature – an almost finished product is not ready, and an unfinished game can’t be good. Among the principal adversaries of well-defined projects are: featuritis, an excessive ongoing expansion or adding new features; the dead march – infamous king of all crunches – a project that requires a stretch of unsustainable overwork; and the opus magnum complex, an irrational need to create a groundbreaking gaming experience without necessary resources.  

But even with a correctly planned process, a designer’s job is far from complete. Only rarely will the final creation accurately depict the initial concept. It’s not necessarily a problem though! A creative game designer may be able to turn some changes into improvements while making sure that a product still contains core elements of the game. Accidental changes are not always an enemy!

see also .

14 Dec 21

We engage by showing the world: an interview with the Ten Square Games’ designers

Are mobile games the future of gaming? What are their strengths and why are the…

read more
26 Apr 24

Wings of Heroes climbs to new heights with latest game-changing update

Wings of Heroes, the acclaimed World War II multiplayer mobile game, embarks on its next…

read more
15 Dec 14

Free2play Academy

The Academy consisted of online courses and tasks that participants had to complete in order…

read more
12 Aug 20

Can you lose your head for fishing? A story of two product owners from TSG

BANG! BANG! Today, we will talk to the product owners creating our top games. They…

read more