News.

2022

Ten Square Gamers: How Bartłomiej Piątkiewicz tackles localization challenges.

29 Nov 22
2 minutes

At Ten Square Games, we don’t just make games; we live them. We’re a bunch of pros who have a passion for gaming in and out of work. Don’t believe us? Meet Bartek, one of our Ten Square Gamers.

For Bartłomiej Piątkiewicz, localization isn’t just his job; it’s a true passion. With an MA in English Studies from the University of Wrocław, Bartek wrote both his theses on video game localization and being an avid gamer, his relationship with games doesn’t end with his workday. Quite the contrary, Bartek sees new localization challenges as he experiences them in the games he plays.

“What a lot of people don’t realize is that game localization isn’t just the act of translating a game,” Bartek tells us, “it’s an entire process of adapting the game to a new locale, an audience with a completely different culture code, knowledge, and scope of reference.”

As an example, Bartek uses the localization of Warcraft III to Polish.

“In English, the Shaman sings Raindrops Keep Fallin’ on My Head, a famous song by B.J. Thomas. Translating this quote literally would mean that almost nobody would understand the reference,” Bartek explains,” so instead, the localization team chose to go with Deszcze niespokojne (Heavy Rain), the opening lyrics to Ballada o pancernych (Ballad of the Troopers), from a top-rated Polish TV show about World War II from the sixties.”




“This isn’t always necessary, however, as the Farseer from the game uses a well-known line from The Sixth Sense, ‘I see dead people.’, which is translated to Polish almost verbatim (Widzę martwych ludzi), and is clearly understandable both in the explicit meaning and the implicit reference. I think that balancing act is one of the hardest things for a translator to master,” Bartek adds.






Of course, these examples are just the tip of the localization iceberg. If you want to delve deep into the loc-rabbit hole, feel free to check out Bartek’s article about how to address localization problems.

see also .

17 Aug 20

How to destroy a game designer’s dreams and make it out alive: a guide for developers

A game designer and a programmer have a totally different approach to their work. While…

read more
30 Sep 21

From Wrocław to Verona, or 10 years of Ten Square Games’ history

Ten Square Games was founded back in 2011 and the passing 10 years were an…

read more
Boost Week 2022
15 Jun 22

Gamification, knowledge and fun! The summary of Boost Week 2022

Between May 9th and May 15th, the entire Ten Square Games team was able to…

read more
14 Dec 21

We engage by showing the world: an interview with the Ten Square Games’ designers

Are mobile games the future of gaming? What are their strengths and why are the…

read more