News.

2018

2 core skills of a production-aware game designer.

24 Oct 18
2 minutes

Design is where it all starts. From a spontaneous idea to a solid concept, followed by a first prototype and pre-production tests, a game designer plays a key role in defining the future production process. To maximize the chances of creating a successful game, a designer has to apply two R’s –  reaction and… reason!    

Starting with the latter, a design has to take reality into account. A complex model for a unique RPG may sound great for a triple A studio, but it hardly gives a newly founded start-up a realistic chance of success. Broadly speaking, the production process revolves around three basic wordsgood, fast and cheap. One can only pick two.  

Release is the most important feature – an almost finished product is not ready, and an unfinished game can’t be good. Among the principal adversaries of well-defined projects are: featuritis, an excessive ongoing expansion or adding new features; the dead march – infamous king of all crunches – a project that requires a stretch of unsustainable overwork; and the opus magnum complex, an irrational need to create a groundbreaking gaming experience without necessary resources.  

But even with a correctly planned process, a designer’s job is far from complete. Only rarely will the final creation accurately depict the initial concept. It’s not necessarily a problem though! A creative game designer may be able to turn some changes into improvements while making sure that a product still contains core elements of the game. Accidental changes are not always an enemy!

see also .

03 Apr 23

Crystal Canvas Rookies: Our Contest for Emerging Artists

Fostering young talents is one of the aspects of our core value of #GrowTogether. After…

read more
21 Apr 23

Ten Square Games announces changes in the Management Board

Andrzej Ilczuk, current COO of the Company, has been nominated by the Supervisory Board to…

read more
06 Nov 17

The Academy of the Future

The second edition of Akademia Przyszłości (the Academy of the Future), an initiative for the…

read more
Agnieszka Besz
28 Mar 22

The glue between design and feature – frontend development

Did you ever hear about the rule saying that "the last 20% of the game…

read more