Unity 3D Developer

About Ten Square Games

We are a bunch of spirited people who are driven by their need to bring joy in the form of video and mobile games to the people around the world. In order to achieve that goal we work in team projects and are not afraid of frequent brainstorming meetings and discussions so to be sure that we always choose the best solutions.

About the job
  • Creating and developing innovative social games in the 3D technology.
Requirements
  • Very good knowledge of the Unity 3D environment or other 3D engine (and willingness to switch to Unity)
  • Proficiency in the C# language or any other object-oriented language (and willingness to switch to C#)
  • Ability to create shaders using the Cg language
  • Knowledge of theoretical computer science (algorithms) and mathematics related to 3D graphics
  • Knowledge of techniques used in 3D applications when creating visual effects
  • Ability to optimize applications with regard to memory, CPU and GPU usage
  • Knowledge of English that allows to refer to technical documentation and materials available on the Internet
Nice to have
  • Completed and published games or applications
  • Basic knowledge of any tool for creating 3D models (3ds Max, Maya, Blender and others).
  • Knowledge of the client-server model in an application and experience creating the client end
  • Experience creating games or applications using other 3D engines
  • Knowledge of the current trends in the field of video and social games
  • Portfolio (attached to the application documents).
Benefits
  • Creative work in a fast-growing company
  • Full time employment in the Wrocław office
  • Attractive salary based on experience and skills
  • Friendly working atmosphere
  • Flexible working hours
  • Many possibilties to unwind at work – a private playroom, a table football, and regular deliveries of free food!

Send your CV today – jobs@tensquaregames.com

Marcin Bugała

Marcin

Unity Developer

‘This is a great place for people who are passionate about game development. I consider myself lucky to be working with talented folks who want to make games as much as I do. I’m happy to say that I learn a lot from my colleagues and I’m getting better with each day.

There are events like 48-hour game jams organized by the employees, during which we split up into small teams and try to create games in two days. This is both good geeky fun and an invaluable lesson for everyone. Once we even challenged ourselves by attempting to create a game in 1 hour!

I love the opportunities that my job offers; I get to teach kids from the Kids’ University the art of creating games and to work with interns on research projects.’

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