News.

2025

Wings of Heroes: Behind The Scenes.

03 Nov 25
5 minutes

Every great game starts with a core idea. For Wings of Heroes, it’s the thrill of World War II aerial combat – the skill, the strategy, and the teamwork. But bringing that idea to life and helping it grow requires a dedicated team that understands not just the technology, but the spirit of the game itself.

Meet the Wings of Heroes team at Ten Square Games: a group of designers, developers, artists, and strategists united by a common goal to build an exciting and evolving aerial combat experience. This is a project with ambition, focused on growth and continuous improvement. For the people working on it, it’s an opportunity to have a real impact on a game and see their ideas take flight in a fast-paced, collaborative environment.

A Vision for the Skies

Setting the direction for a project like this requires a clear philosophy. “Our philosophy behind Wings of Heroes is to create something truly revolutionary – the best game in its segment, that gives players a unique, unforgettable experience in the skies,” says Michał Szurma, the game’s Product Owner. He emphasizes that this vision is powered by the team itself. “This wouldn’t be possible without them – a group of passionate people and specialists who bring their expertise, creativity, and ownership to every part of the project.”

This focus on people and clear goals is essential to navigating the challenges of game development. “Working with such a creative and ambitious team, my role is to create space for innovation while keeping us aligned with production goals,” explains Agnieszka Linek, Producer for Wings of Heroes. She ensures the team has what it needs to succeed by removing blockers and maintaining open communication. “Clear priorities give everyone a shared sense of direction – we know what we’re aiming for, and when.”

Game Design: Charting the Course

Every feature begins with a plan. The Game Designers are responsible for charting the course, looking at player feedback and data to build meaningful experiences that deepen the game. This approach was central to developing the “Total Defense” PvE mode, which added a new, cooperative layer to the gameplay.

When it comes to competitive features, the process is equally player-focused. “We are always trying to look at what’s hidden underneath players’ feedback – what types of needs we can address, or what kinds of new experiences we can create,” says Magda Petryk, Game Designer. She explains how the Squadron Wars feature grew from a simple need. “It was about creating an in-game space where players could meet in groups and interact,” she adds. First came Squadrons, then came their shared goal: a large-scale event where entire teams fight for domination.

Frontend and Backend: Building the Experience

A good idea needs a solid technical foundation. The Frontend and Backend Developers turn design concepts into a smooth, responsive gameplay experience, tackling the complex challenges of a real-time PvP game. Bartosz Rudzki, Expert Backend Developer, points to the launch of Squadron Wars as a key challenge. “One of the biggest challenges was synchronizing the start and end of seasons while ensuring all players received their rewards as quickly as possible,” he recalls. “It required precise coordination between multiple backend services and real-time data processing.”

For Lead Developer Andrea Rossini, the core challenge lies in the game’s dual nature. “The challenge is to provide a simulation product that is, at the same time, accessible to everyone,” he explains. “Our code base must be flexible and reliable, while also supporting the depth in gameplay expected from a simulation game.”

Art and UI/UX: Crafting the World

The game’s visual identity is crafted by a talented group of artists and designers who create everything from historically-inspired aircraft to intuitive interfaces. Their work is closely connected to gameplay, with assets like exclusive aircraft liveries serving as desirable badges of achievement for players.

Collaboration is key to making sure the game is both beautiful and functional. “The process involves close teamwork between artists, animators, UI designers, and programmers, who regularly exchange feedback,” explains Marcin Skruch, a UX/UI Graphic Designer on the team. “Communication and iterative improvements are key to making a visual element meet the expectations of both players and creators.”

Live Ops: Keeping the Skies Active

A live game needs constant attention to stay fresh. Live Ops specialists design the calendar of in-game events, challenges, and offers, creating a steady stream of new things for players to do. “Our team has built a consistent cadence of events that works for both us and our players – keeping the game fresh, dynamic, and true to its wartime roots,” says Marcel Napierała, Junior Product Manager.

The team’s philosophy is hands-on. “We follow one core rule: ‘If I’m not having fun, how can I bring fun to the players?’” Marcel shares. While data is important, the team spends a lot of time playing the game and testing ideas firsthand. “This balance allows us to adapt quickly, experiment often, and see the immediate impact of our work – making Live Ops both fast-paced and deeply rewarding.”

Join the Team

The Wings of Heroes team is a group of dedicated professionals working together on a project with huge potential. If you’re passionate about games and want to be part of a team focused on growth and quality, this could be the place for you.

see also .

15 Nov 21

Passion for excellence – meet our recruitment team

A recruitment team is the face of every company. They are your first point of…

read more
14 Nov 20

To be a developer or a game developer, that is the question!

Have you ever wondered  what the difference between working at a game development company and…

read more
Alex Balińska from Hunting Clash Team
13 May 21

Creating games people love: the art of small steps

Have you ever wondered how mobile games are created? Which skills and what mindsets drive…

read more
11 May 21

What are the most sought after roles in gamedev?

“People from the outside often think that it’s like working in a “garage”; you create…

read more