
When I started working at TSG, Michał Kucharski, the Head of Project Managers, promised me…
read more
Have you ever wondered how mobile games are created? Which skills and what mindsets drive…
read more
‘In a rapidly growing and highly competitive mobile gaming market, a proper and efficient UA…
read more
“People from the outside often think that it’s like working in a “garage”; you create…
read more
Hunting Clash is our hunting simulator that in only one year reached 152 positions on…
read more
During the semiannual Ten Square Games couch talk, I was asked to talk about one…
read more
Success of the game is a dream of all gaming studios. But when that dream…
read more
Often mockingly referred to as “toilet games,” they are thought of as nothing more than…
read more